Hundreds of people in coats on an Amsterdam square at dusk, all wearing headphones and looking up at the sky together

One voice. Hundreds of people. The same second.

SYNC is a shared audio experience on a city square. Headphones on, phone in your pocket, and one narrator guides everyone at exactly the same moment.

A voice in every ear. In sync to the millisecond.

01

Everyone opens the SYNC app and puts on headphones. Then the phone goes in the pocket, screen down.

02

Arthur, the narrator, talks the whole group through fifteen minutes of small, simple and slightly absurd instructions.

03

The square fills with a pattern nobody planned alone. And everyone without headphones wonders what they missed.

A woman with over-ear headphones, eyes closed and smiling, among a crowd at golden hour

The first four minutes.

The funniest part is for the people who are not playing. They hear nothing, and see a square full of strangers doing the same thing at once.

Freeze

Nobody moves. Not a finger. You move again when I say so. Not one second earlier.

What the square seesHundreds of people stop mid-step, all at once, and stay frozen for fifteen seconds. Then, on one word, they walk on as if nothing happened.

See who is playing

Did you see who froze with you? Those are your fellow players. Now you know who's in.

What players getThe freeze is the first reveal. Everyone who stopped at the same second is in on it, so strangers start to recognise each other.

Sit down

Now, something nobody on this square expects. Sit down. Right where you are.

What the square seesA crowd sitting on the ground, on steps and on fountain edges, for half a minute. Then, all together, they stand up again.

Look up

Now, all together. Look up. At nothing in particular. Just the sky.

What the square seesHundreds of people staring at an empty sky. Within seconds, the people without headphones are looking up too. It works every time.

Statues, again

Freeze! Ha. Some of you were frozen before I even finished the word.

And thenArthur teases with a false release, hidden teams split off, and the story builds towards a finale where the whole square moves as one.

Best with headphones. The pauses are part of it: that is when the square goes quiet.

Hidden teams. One reveal.

Halfway through, the group splits into four colours. Each one hears its own track, and nobody knows who else is on theirs.

RED

Stops. Holds the line. The reason the square went quiet.

BLUE

Keeps walking, past the statues, without laughing.

YELLOW

Looks up, and makes strangers check the sky for nothing.

GREEN

Watches who reacts. Every story needs witnesses.

Drone view of two groups of people on a square at dusk, slowly merging into one

The app does the hard part.

From the ticket to the last second, the phone keeps everyone on the same clock. Then it disappears into a pocket.

The SYNC home screen: an aerial crowd video with the next event, a countdown and a join button

Find a Sync

Every event has a number, a city and a countdown. Join with one tap.

An event page for SYNC 002 in Rotterdam with date, start time and player count

Your event

The exact meeting point stays secret until three hours before.

The prepare screen with a countdown, audio downloaded at 100 percent and an orange audio test card

Prepare

All audio is downloaded in advance and tested, so it plays without signal.

The orange lobby showing 1,658 players checked in on the square and a 14 second countdown

On the square

Check in at the meeting point and watch the crowd fill up before the start.

The dark live screen during the experience with the chapter name and the elapsed time

Phone in your pocket

While it runs, the screen goes dark. Captions and an emergency stop are always there.

Built for a crowded square.

±0 ms

One shared clock

Every phone follows the same audio clock, so a word lands in hundreds of ears at the same instant.

Offline

No signal needed

A crowded square kills mobile data. The whole experience is on the phone before it starts.

Stop

One tap emergency stop

The crew can pause or stop everyone at once, and a clear spoken instruction takes over.

4+

Hidden tracks

Teams, departments or countries each get their own instructions inside the same moment.

EN · NL

Your language

Every player picks the language Arthur speaks. English and Dutch today, others on request, all in sync in one group.

Private

Location checked once

Check-in compares your position with the meeting zone. Coordinates are not stored.

Coming soon

SYNC Collide. Two squares. One drop.

Two crowds start on two squares, with the same DJ set in their headphones. The DJ calls the moves. Then both crowds walk towards each other, and on the drop they become one big silent disco.

  • Two squares, one beatEvery player picks a start square. Each crowd gets its own moves, on the same second.
  • The DJ as the voiceThe set and the instructions come from the artist: jump, sit, wave, freeze.
  • Phones become lightsEvery screen pulses on the beat, in the same phase. From above, the whole crowd breathes in one colour.
  • Meet in the middleThe walk ends where both crowds collide. Lights out of pockets, and the drop lands when everyone is together.
  • Next: two cities at onceA square in Amsterdam and one in London, on the same drop.

SYNC for business. Turn 500 people into one moment.

The same app, written around a company, a brand or a group. We make the script, record the voice and run the night.

Company events

Colleagues become players

Departments get their own hidden track, find each other on the square and end as one crowd.

Brand activations

Presented by your brand

A public Sync with your name on the event, the ticket and the card every player shares. People film it before they understand it.

Agencies

Powered by SYNC

Add a Sync to your client's programme under your own name. One fixed price per person, the margin is yours.

Wellbeing

SYNC Breathe

Six minutes, hundreds of people breathing on the same clock, everyone opening their eyes at the same second.

Private Syncs

Only for your people

Your own event in the app, opened with a code. Nobody else can find it or join.

No app needed

Scan and play

Players scan a QR code on the square and join in the browser. Or use the app, if they already have it.

The SYNC 002 event page in Rotterdam, presented by Shyreo
Sponsored public Sync

SYNC 002, presented by Shyreo

The brand on the event page, the ticket and the shared card. The event pays for itself, and the footage sells the next one.

The SYNC Breathe event page, presented by De Salonkamer
Wellbeing

SYNC Breathe, with De Salonkamer

A morning session in the park. Arthur speaks English or Dutch, every player chooses.

A private Remyonline team Sync, opened with an access code
Private team event

Remyonline Team Sync

Friday drinks with a twist. Only colleagues with the code can join.

Example formats, as they look in the demo app today.

Try SYNC Breathe in your browser.

Headphones on. No app, no account, just the demo.

Open the demo

Concepts for groups visiting Amsterdam.

For a company visiting Amsterdam, a Sync becomes the moment of the trip. Written around their story, in their language.

A crowd seen from above standing in a ring on a square in orange haze
Telecom

Connected. Without a screen.

Departments start as separate signals and slowly lock into one network.

International colleagues with headphones along an Amsterdam canal at dusk
Global teams

Many countries. One moment.

Each office its own colour, until they find out they were one pattern all along.

A photographer filming a crowd with headphones on a square at night
Welcome night

The first evening, one group.

An opening that turns hundreds of strangers into one crowd before dinner.

Their story, their people, their moment.

  • A script written around their theme
  • Crew on site, from 50 to 500+ people
  • Aftermovie and a share card for every participant
  • A private Sync in the app, opened with their own code

Tell them they had to be there.